An orbital laser VFX Created in Unreal Engine 5, using Niagara and Blueprints to animate the various laser beams. Animated textures rendered and simulated in Houdini.
This effect consists of 3 major parts:

1. Main laser system. with the different elements separated in time for demonstration.

2. Individual "Buildup ray" Niagara systems, with line traces to adapt to terrain

3. Scorchmark decal with custom 3d mapping

These systems are controlled by a blueprint actor allows for some art direction in terms of spawn timing and animation speeds with instance-editable variables and custom curves:

Blueprint actor for spawning and animating the various Systems

Parameters for Art Direction

Smoke and explosion sprite sheets were generated using Houdini simulations:
Houdini Setup
Houdini Setup
Explosion Sprite Sheet
Explosion Sprite Sheet
Smoke Sprite Sheet
Smoke Sprite Sheet

You may also like

Back to Top